When I first played Outer Wilds, I bounced off of it after a few hours. A few months later, I picked it back up and gave it another shot, and it hooked me. By the time I finished it, it was my favorite video game experience of all time. I recommend this game to almost everyone. If you’re reading this, and you like puzzles and mysteries and heartfelt stories about humanity and hope, you should probably play Outer Wilds.
Like every other person who is obssessed with the game, I recommend going in with as little knowledge as you possibly can, because one of the game’s major themes is the joy of discovery. You play this game by learning things, and you can’t unlearn things once you know them. Well, not reliably anyway.
That said, it’s hard to sell someone on a game without telling them something about it. You need to know at least what kind of game you’re playing, what it’s going to ask of you at a basic level.
So read on for my extremely spoiler-free summary of the game. If you go in knowing only this, I think you’ll have a great time. I’ve also got some gameplay tips - they don’t spoil anything, and they will make your journey considerably less frustrating.
A spoiler-free description
Outer Wilds is a first-person open-world puzzle platformer in which you are tasked with exploring your solar system and learning about an ancient civilization that once inhabited it. It is an intricate puzzle-box of a game in which everything is designed with intention, none of the puzzles feel arbitrary, and progression is driven entirely by the knowledge you gain along the way.
The game includes environmental hazards, jetpack-boosted platforming, and spaceflight with a semi-realistic physics model, which includes zero-g maneuvering both in a spaceship and in your spacesuit. The game gives you tools to make this a little easier, but if you’re completely allergic to these mechanics it might not be the game for you. What the game does NOT have is any combat, upgrades, quest markers, or other “gamey” elements beyond a fairly straightforward HUD and control / interaction hints.
It can also be a frustrating experience. None of the platforming is punishing - this isn’t Celeste - but some of it is at least a little tricky. The game’s lack of direction and the requirement that you make deductive leaps to make progress can lead to moments where you are stumped on what to do next or don’t quite understand what is happening. You need moderate frustration tolerance to enjoy this game.
Tips for a smoother journey
So here are some tips to minimize frustration. These are gameplay tips, and shouldn’t spoil anything about the experience. You might want to come back and read this after you’ve played the game’s tutorial, launched your ship for the first time, and spent about half an hour exploring; these tips will make a lot more sense once you have that much context.
- Your tools are your friends; don’t forget about them. The Scout Launcher, Signalscope, and even the humble Flashlight are essential in many places, and make things much easier in others. The game won’t necessarily tell you when the tools are important, you have to connect those dots yourself.
- If you’re tracking down an unidentified signal with the signalscope, make sure you point the scope at it when you get close. It should change from “Unknown” to a descriptive label. This is not always necessary but it is very useful.
- Your ship can lock on to almost anything you can fly to. (planets, moons, other things too!) You can also lock on to some smaller objects when flying in zero-g in your spacesuit. This feature is extremely important; once you’re locked on, you can “match velocity” which will bring you to a stop relative to that object, and your ship’s landing camera will automatically orient you toward the surface of a planet if you’re locked onto it.
- You can mark any location you’ve visited before on your HUD using the ship’s computer.
- There is never any reason not to wear your spacesuit. You should always have it on, just in case!
- There is a wall-mounted station in your ship that will heal you and refuel your jetpack.
- The settings menu has several options for pausing time when reading text. I recommend enabling all of them.
- There is no permadeath, there is no way to irretrievably screw up. Nothing you can do will permanently “break” your save or prevent you from progressing.
Next up are some slightly more strategic tips. These shouldn’t be spoilers, but I’m giving them their own section and spoiler-guarding most of them in case you don’t want any help in this area. Hover over the black boxes to view the spoilers.
- You are an astronaut and a xenoarchaelogist. Try to get into that mindset. Explore space and study the ancient ruins scattered across your star system. In particular, try to understand what that lost civilization was doing and why.
- On reading: The text in this game is not flavor text. It contains some flavor, but almost every text sequence contains at least one useful fact. Read the text. Think about the implications of the text. Do not rush through the text.
- When you get stuck: The ship's computer records important information you've learned and leaves you hints if there is something you haven't yet seen in an area. It is *not* just a tedious collector's log to fill out, and it doesn't record *everything* you need to know, but it can be a great tool to jog your memory or to get some direction when you feel stuck.
- On difficulty: There are some moderately difficult platforming sections in this game, but no punishingly difficult ones. If you know there's somewhere you need to go but you can't reach it after several attempts, there's a good chance you're trying to do it the wrong way. You probably lack a piece of knowledge that will make it easier. Explore elsewhere!
- On navigation: Navigating in this game can be tricky. The only planetary map you get is a globe that gives you your basic position relative to the poles and equator. To navigate better, remember that you can mark locations you've visited on your HUD.
- More on navigation: Most significant locations are either visible as landmarks from space, or else the *trail* to the location is easy to find from a landmark. Use these to orient yourself.
- On shortcuts: If you find a shortcut, write down the landmark it is closest to and where it leads! There are a couple very useful shortcuts in the game, and remembering their locations makes the game far less frustrating.
- There is no wrong way to play this game, as long as you’re enjoying the experience. If you don’t like this advice, ignore it and do your own thing. Be curious on your journey!