Choosing a Starter Ship in Star Citizen 4.5
There has never been a better time to jump into Star Citizen. The long-belabored alpha is finally starting to come together as a game. There is classic space sim action: piloting spaceships, dogfighting in asteroid belts, manning turrets. If flying spaceships isn’t your speed, you can also engage in FPS shooter-style combat at various points of interest. There’s also more laid-back gameplay for the Space Trucker: hauling, mining, and salvaging. And all of it happens in an immersive and seamless universe where you can fly right down to a specific spot on a planet, walk out of your ship, and tractor some cargo into your hold. It still has plenty of rough edges, but when it all comes together, it’s an unbeatable space sim experience.
Alpha 4.5 adds Engineering and ship armor, highly anticipated (and delayed) features that start to make the spaceship experience feel even more engaging. Now you can run around repairing your ship’s damaged components, fires can break out on board, and doors and other systems can be monitored, locked, and controlled.
Cloud Imperium Games (CIG) has also recently re-organized the available game packages and given them descriptive names that suggest what the ship is suited to. In theory, this makes choosing a starter ship easier. In practice, some of their chosen monikers feel a bit more like marketing than actual useful signposting. It’s still a solid step up from just presenting new players with a largely meaningless list of ship names, but some new players might like a little guidance. We hope we can give you that here.